Watch Together and Chat in Real-Time!

Coupang Play's "Group Watch" Feature
Overview

In 2023 Nov, Coupang Play introduced the Group Watch feature, allowing users to watch content together and chat in real-time, aiming to enhance the content community experience.

Skill & Responsibility

UX Research ・ Web & Mobile Design ・ Product Strategy

Project timeline

Jan 19, 2023 - Sep 20, 2023

Company

Coupang Play

Team

1 Product Designer, 1 PM, 7 Developers

Challenge

The Group Watch feature was part of the company's vision to empower content communities. However, market research revealed significant obstacles:

Lack of Motivation

While 30% of users (from platforms like Watcha, Disney+, and Naver Sports) tried Group Watch at least once, more than half did not continue using it. Many users did not feel the feature was necessary for their content watching experience.

However, those who actively used the feature enjoyed the experience of having others online to watch with, even without much interaction.

Host Engagement

Only 2% of users became hosts, but those who did were very likely to promote the feature.

However, once users experienced hosting, they were highly likely to promote the Group Watch feature. Hosts had an impressive NPS score of 55, compared to -40 for participants, highlighting a strong opportunity to boost engagement through encouraging hosting.

This indicated that group watching online was primarily appealing to a niche audience. The challenge was to encourage more users to try Group Watch and turn them into highly engaged users.

To address this, I conducted in-depth interviews with users who actively used the Group Watch feature on other platforms. These interviews helped identify the key values and opportunities we needed to focus on. Based on this research, I developed the product strategy and design vision.

Design outcome
No items found.
Process
Find the Opportunity

Based on initial market research, I developed the following in-depth interview research hypotheses:

  • Promoting the values of the Group Watch feature will motivate people to try it at least once.
  • If people have a fun experience, they will continue using Group Watch and potentially become super users, like hosts.

So, the in-depth interviews focused on these primary questions:

  • What values do users derive from using an 'online watch party' with strangers?
  • What opportunities do we have to create demand for the online watch party feature?

Design goal: Make people discover that Group Watch is fun

Generally, people think, "I don't need the Group Watch feature."

However, research revealed a clear opportunity: in the first phase, we need to make users feel, "I want to use Group Watch," by emphasizing that watching together is more fun than watching alone. This is the primary value that heavy Group Watch users seek.

Product Strategy Suggestion

While making Group Watch fun is essential, the effort required to create rooms as hosts is a significant barrier. The low percentage of hosts on other platforms highlights this issue. Building the Group Watch feature is expensive, so I suggested to the product team that we focus on the following for the MVP phase:

Simplify the "Try" action as much as possible

Implement an incremental development plan: from Experimental to Advanced phases

How Might We: Feature Ideation

Based on research insights and our design goal, I generated specific feature ideas and scoped them for the MVP with my squad team.

User flow and feature mapping

Design Exploration

Internal testing led to a new hypothesis: less text information would drive quicker and easier discovery of Group Watch rooms.

Design for the Future

One design hypothesis is that emphasizing 'chat' would effectively convey the 'fun' aspect, encouraging more users to try the Group Watch feature.

impact

On October 31, 2021, CoupangPlay's Group Watch feature was successfully launched. In the first month, about 20% users utilized this feature, significantly boosting engagement:

Retention

Group Watch users showed an average of 15% (up to 17%) higher weekly retention compared to non-users.

Visit Frequency within 30 days

  • Group Watch Users: 9.9 days / 30 days
  • Non-Group Watch Users: 4.9 days / 30 days


Playback Duration

  • Weekends: 18% higher playback duration for Group Watch users.
  • Weekdays: 10% higher playback duration for Group Watch users.

User feedback & Usage pattern

Observing user feedback and usage patterns provided valuable insights for future product phases:


1) Users enjoyed creating funny room names and interacting with others

Group Watch feature impression by real users

2) Content with large fandoms, like Harry Potter or newly released reality shows, was especially popular for Group Watch, with users actively engaging in chat.

Feature engagement by content
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